Trip to different worlds

ABSTRACT

Technical disclosures pertaining to the invention: a. Influence at the gamer by 3 dimensional plus whirls overloads, i.e. feedback from the virtual world to the gamer in 3 dimensions plus whirls. b. Ability to fall and somersault in the sphere without injuries to the gamer. c. Data reading from gamers&#39; sensors to the computer. d. Influence at the gamer by such effect as rain in the virtual world e. Influence at the gamer by visual, hearing and speaking effects of the virtual world.

SEQUENCE LISTING

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CROSS-REFERENCE TO THE RELATED APPLICATIONS

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STATEMENT OF FEDERALLY SPONSORED RESEARCH

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REFERENCE TO A SEQUENCE LISTING, A TABLE OR A COMPUTER PROGRAM LISTINGAPPENDIX

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BACKGROUND OF THE INVENTION

The Field of the invention—computer game devices. The inventionrepresents virtual world where people can fight (fists, guns or swords),run, shoot. The uniqueness of the invention is that the computer worldcan exert influence at a gamer by overloads. Thus the gamer will feelall the amenities of the virtual world. He/she will fall, feel pushes,turns and trembling of ground in 3 dimensions.

The usefulness of the invention is lowering the men's anger being aperfect psychological and physical training machine which hasoutstanding entertaining functions.

BRIEF SUMMARY OF THE INVENTION

The invention represents virtual world where people can fight (fists orswords), run, shoot. The uniqueness of the invention is that thecomputer world can exert influence at a gamer by overloads. Thus thegamer will feel all the amenities of the virtual world. He/she willfall, feel pushes, turns and trembling of ground in 3 dimensions.

This invention will solve the problem of the need of computer gamers inneeded feedback from the virtual worlds and approximation of thecomputer world to the reality.

This invention will solve the problem of natural need of the human beingfor physical exercises making, running, jumping, climbing entertaining.

This invention will solve the problem of natural anger of human beingsby splashing out the anger inside the virtual world without harming realpeople.

This invention will solve the problem of excessive weight of peoplemaking exercising fun.

BRIEF DESCRIPTION OF SEVERAL VIEWS OF DRAWINGS

Drawing 1. Side View.

The Legend:

FIG. 1. The bearing of the mechanism represents cross which is fixed tothe ground and fortified by piles crewed into the ground

FIG 1A. Piles which keep the bearing of the mechanism on the surface.

FIG. 2. Expandable mechanism (parabolic stick) which allows to move thehold-down mechanism with sphere up and down.

FIG. 3. Engine which expands and folds parabolic stick and moveshold-down mechanism with sphere up and down.

FIG. 4. Engines that allow to move the hold-down mechanism forwards,backwards, left and right.

FIG. 5. Engine (wheel) which allows to turn the sphere along oy axis(forward and backwards).

FIG. 6. Engine (wheel) which allows to turn the sphere along ox axis(left and right)

FIG. 7. Small ball (wheel) which holds the sphere inside the hold-downmechanism.

FIG. 8. Engine (wheel) which allows to turn the sphere along oz axis(clockwise and anti-clockwise).

FIG. 9. Door to the sphere which is used to enter the sphere and exitthe sphere.

FIG. 10. Sphere with porous structure (with little holes). Sphere ismade of the hard surface outside and air-inflated surface with holesinside.

FIG 11. Water feed from the top of the sphere (in order to simulate rainin the virtual world).

FIG. 12. The hold-down mechanism which holds the sphere inside andallows it to rotate in any direction (either by the weight of the personinside or making overloads with engines (wheels)).

Drawing 2. Sphere Interior. Cut View.

Legend:

FIG. 10 Sphere with porous structure. Sphere is made of the hard surfaceoutside and air-inflated soft surface with holes inside.

FIG 10A. Hard porous external surface of the sphere

FIG 10B. Inflated interior surface of the sphere

FIG 10C. Schematic picture of the player inside the sphere

The main purpose of the drawings 3-12 of the model to show how themechanism is working (moving the hold-down mechanism with the sphere in3 dimensions).

Drawing 3. Starting Position of the Mechanism.

Legend:

FIG. 1. The bearing of the mechanism.

FIG. 2. Expandable mechanism (folded).

FIG. 3. Engine which expands and folds parabolic stick and moveshold-down mechanism with sphere up and down.

FIG. 4. Engines that allow to move the hold-down mechanism forwards,backwards, left and right.

FIG. 5. Engine (wheel) which allows to turn the sphere along oy axis(forward and backwards).

FIG. 6. Engine (wheel) which allows to turn the sphere along ox axis(left and right)

FIG. 7. Small ball (wheel) which holds the sphere inside the hold-downmechanism.

FIG. 8. Engine (wheel) which allows to turn the sphere along oz axis(clockwise and anti-clockwise).

FIG. 9. Door to the sphere which is used to enter the sphere and exitthe sphere.

FIG. 10. Sphere with porous structure (with little holes). Sphere ismade of the hard surface outside and air-inflated surface with holesinside.

Drawing 4. Moving to Right

Legend:

FIG. 1. The bearing of the mechanism.

FIG. 2. Expandable mechanism (folded).

FIG. 3. Engine which expands and folds parabolic stick and moveshold-down mechanism with sphere up and down.

FIG. 4. Engines that allow to move the hold-down mechanism forwards,backwards, left and right. At this drawing engines move the hold-downmechanism to the right.

FIG. 5. Engine (wheel) which allows to turn the sphere along oy axis(forward and backwards).

FIG. 6. Engine (wheel) which allows to turn the sphere along ox axis(left and right)

FIG. 7. Small ball (wheel) which holds the sphere inside the hold-downmechanism.

FIG. 8. Engine (wheel) which allows to turn the sphere along oz axis(clockwise and anti-clockwise).

FIG. 10. Sphere with porous structure (with little holes). Sphere ismade of the hard surface outside and air-inflated surface with holesinside.

Drawing 5. Moving to Left

Legend:

FIG. 1. The bearing of the mechanism.

FIG. 2. Expandable mechanism (folded).

FIG. 3. Engine which expands and folds parabolic stick and moveshold-down mechanism with sphere up and down.

FIG. 4. Engines that allow to move the hold-down mechanism forwards,backwards, left and right. At this drawing engines move the hold-downmechanism to the left.

FIG. 5. Engine (wheel) which allows to turn the sphere along oy axis(forward and backwards).

FIG. 6. Engine (wheel) which allows to turn the sphere along ox axis(left and right)

FIG. 7. Small ball (wheel) which holds the sphere inside the hold-downmechanism.

FIG. 8. Engine (wheel) which allows to turn the sphere along oz axis(clockwise and anti-clockwise).

FIG. 10. Sphere with porous structure (with little holes). Sphere ismade of the hard surface outside and air-inflated surface with holesinside.

Drawing 6. Moving Up

Legend:

FIG. 1. The bearing of the mechanism.

FIG. 2. Expandable mechanism (half-unfolded).

FIG. 3. Engine which expands and folds parabolic stick and moveshold-down mechanism with sphere up and down. At this picture the enginemoves the hold-down mechanism up

FIG. 4. Engines that allow to move the hold-down mechanism forwards,backwards, left and right.

FIG. 5. Engine (wheel) which allows to turn the sphere along oy axis(forward and backwards).

FIG. 6. Engine (wheel) which allows to turn the sphere along ox axis(left and right)

FIG. 7. Small ball (wheel) which holds the sphere inside the hold-downmechanism.

FIG. 8. Engine (wheel) which allows to turn the sphere along oz axis(clockwise and anti-clockwise).

FIG. 10. Sphere with porous structure (with little holes). Sphere ismade of the hard surface outside and air-inflated surface with holesinside.

Drawing 7. Moving Up and Right

Legend:

FIG. 1. The bearing of the mechanism.

FIG. 2. Expandable mechanism (unfolded).

FIG. 3. Engine which expands and folds parabolic stick and moveshold-down mechanism with sphere up and down. At this picture the enginemoves the hold-down mechanism up.

FIG. 4. Engines that allow to move the hold-down mechanism forwards,backwards, left and right. At this drawing engines move the hold-downmechanism to the right.

FIG. 5. Engine (wheel) which allows to turn the sphere along oy axis(forward and backwards).

FIG. 6. Engine (wheel) which allows to turn the sphere along ox axis(left and right)

FIG. 7. Small ball (wheel) which holds the sphere inside the hold-downmechanism.

FIG. 8. Engine (wheel) which allows to turn the sphere along oz axis(clockwise and anti-clockwise).

FIG. 10. Sphere with porous structure (with little holes). Sphere ismade of the hard surface outside and air-inflated surface with holesinside.

Drawing 8. Moving to the Upper Position

Legend:

FIG. 1. The bearing of the mechanism.

FIG. 2. Expandable mechanism (unfolded).

FIG. 3. Engine which expands and folds parabolic stick and moveshold-down mechanism with sphere up and down. At this picture the enginemoves the hold-down mechanism to the upper position.

FIG. 4. Engines that allow to move the hold-down mechanism forwards,backwards, left and right.

FIG. 5. Engine (wheel) which allows to turn the sphere along oy axis(forward and backwards).

FIG. 6. Engine (wheel) which allows to turn the sphere along ox axis(left and right)

FIG. 7. Small ball (wheel) which holds the sphere inside the hold-downmechanism.

FIG. 8. Engine (wheel) which allows to turn the sphere along oz axis(clockwise and anti-clockwise).

FIG. 10. Sphere with porous structure (with little holes). Sphere ismade of the hard surface outside and air-inflated surface with holesinside.

Drawing 9. Moving to the Left in the Upper Position

Legend:

FIG. 1. The bearing of the mechanism.

FIG. 2. Expandable mechanism (unfolded).

FIG. 3. Engine which expands and folds parabolic stick and moveshold-down mechanism with sphere up and down.

FIG. 4. Engines that allow to move the hold-down mechanism forwards,backwards, left and right. At this drawing engines move the hold-downmechanism to left.

FIG. 5. Engine (wheel) which allows to turn the sphere along oy axis(forward and backwards).

FIG. 6. Engine (wheel) which allows to turn the sphere along ox axis(left and right)

FIG. 7. Small ball (wheel) which holds the sphere inside the hold-downmechanism.

FIG. 8. Engine (wheel) which allows to turn the sphere along oz axis(clockwise and anti-clockwise).

FIG. 10. Sphere with porous structure (with little holes). Sphere ismade of the hard surface outside and air-inflated surface with holesinside.

Drawing 10. Moving from the Upper-Left to the Lower-Right Position

Legend:

FIG. 1. The bearing of the mechanism.

FIG. 2. Expandable mechanism (half-folded).

FIG. 3. Engine which expands and folds parabolic stick and moveshold-down mechanism with sphere up and down. At this picture the enginemoves the hold-down mechanism half-way down.

FIG. 4. Engines that allow to move the hold-down mechanism forwards,backwards, left and right. At this drawing engines move the hold-downmechanism to right.

FIG. 5. Engine (wheel) which allows to turn the sphere along oy axis(forward and backwards).

FIG. 6. Engine (wheel) which allows to turn the sphere along ox axis(left and right)

FIG. 7. Small ball (wheel) which holds the sphere inside the hold-downmechanism.

FIG. 8. Engine (wheel) which allows to turn the sphere along oz axis(clockwise and anti-clockwise).

FIG. 10. Sphere with porous structure (with little holes). Sphere ismade of the hard surface outside and air-inflated surface with holesinside.

Drawing 11. Moving from the Lower-Right to Center-Upper Position

Legend:

FIG. 1. The bearing of the mechanism.

FIG. 2. Expandable mechanism (unfolded).

FIG. 3. Engine which expands and folds parabolic stick and moveshold-down mechanism with sphere up and down. At this picture the enginemoves the hold-down mechanism to the upper position.

FIG. 4. Engines that allow to move the hold-down mechanism forwards,backwards, left and right. At this drawing engines move the hold-downmechanism to the center position.

FIG. 5. Engine (wheel) which allows to turn the sphere along oy axis(forward and backwards).

FIG. 6. Engine (wheel) which allows to turn the sphere along ox axis(left and right)

FIG. 7. Small ball (wheel) which holds the sphere inside the hold-downmechanism.

FIG. 8. Engine (wheel) which allows to turn the sphere along oz axis(clockwise and anti-clockwise).

FIG. 10. Sphere with porous structure (with little holes). Sphere ismade of the hard surface outside and air-inflated surface with holesinside.

Drawing 12. Moving Forward

Legend:

FIG. 1. The bearing of the mechanism.

FIG. 2. Expandable mechanism (half-folded).

FIG. 3. Engine which expands and folds parabolic stick and moveshold-down mechanism with sphere up and down.

FIG. 4. Engines that allow to move the hold-down mechanism forwards,backwards, left and right. At this drawing engines move the hold-downmechanism forwards.

FIG. 5. Engine (wheel) which allows to turn the sphere along oy axis(forward and backwards).

FIG. 6. Engine (wheel) which allows to turn the sphere along ox axis(left and right)

FIG. 7. Small ball (wheel) which holds the sphere inside the hold-downmechanism.

FIG. 8. Engine (wheel) which allows to turn the sphere along oz axis(clockwise and anti-clockwise).

FIG. 10. Sphere with porous structure (with little holes). Sphere ismade of the hard surface outside and air-inflated surface with holesinside.

The main purpose of the drawings 13-15 of the model to show the sphereinterior

Drawing 13. Sphere Interior with a Person Inside (Front View)

Legend:

FIG. 10. Sphere with porous structure (with little holes). Sphere ismade of the hard surface outside and air-inflated surface with holesinside.

FIG 10C. Schematic picture of the player inside the sphere.

FIG. 13. Sensors at knees to read the position of the gamer

FIG. 14. Sensor at belly to read the position of the gamer

FIG. 15. Stick with sensors to read the position of the weapon andaiming of the weapon

FIG. 16. Helmet with screen, headphones and speaker

FIG. 17. Screen

Drawing 14. Sphere Interior with a Person Inside (Side View)

Legend:

FIG. 10. Sphere with porous structure (with little holes). Sphere ismade of the hard surface outside and air-inflated surface with holesinside.

FIG 10C. Schematic picture of the player inside the sphere.

FIG. 13. Sensors at knees to read the position of the gamer

FIG. 14. Sensor at belly to read the position of the gamer

FIG. 15. Stick with sensors to read the position of the weapon andaiming of the weapon

FIG. 16. Helmet with screen, headphones and speaker

FIG. 17. Screen

FIG. 18. Sensors at ankles to read the position of the gamer.

FIG. 19. Sensors at elbows to read the position of the gamer.

Drawing 15. Sphere Interior with a Person Inside (Back View)

Legend:

FIG. 10. Sphere with porous structure (with little holes). Sphere ismade of the hard surface outside and air-inflated surface with holesinside.

FIG. 10C. Schematic picture of the player inside the sphere.

FIG. 15. Stick with sensors to read the position of the weapon andaiming of the weapon

FIG. 16. Helmet with screen, headphones and speaker

FIG. 18. Sensors at ankles to read the position of the gamer

FIG. 19. Sensors at elbows to read the position of the gamer

DETAILED DESCRIPTION OF THE INVENTION

The invention represents virtual world where people can fight (fists orswords), run, shoot. The uniqueness of the invention is that thecomputer world can exert influence at a gamer by overloads. Thus thegamer will feel all the amenities of the virtual world. He/she willfall, feel pushes, turns and trembling of ground in 3 dimensions.

This invention will solve the problem of the need of computer gamers inneeded feedback from the virtual worlds and approximation of thecomputer world to the reality.

The mechanism is set at he solid bearing which has piles in order tokeep all the bearing in the steady position.

The engines allow to move the hold-down mechanism in any direction (3D)and rotate the sphere with gamer inside.

The game begins after a person entered the sphere through door (FIG. 9Drawing 3) in the starting position of the mechanism (Drawing 3). Whenthe gamer entered the sphere and put on helmet and took the stick thegame begins.

The sphere is supported by hold-down mechanism with wheels which allowthe gamer to walk, run, crawl etc. inside the sphere in any direction.By the weight of the gamer the sphere is rotated freely inside thehold-down mechanism.

For example, during the game a person needs to climb to a hill. In thiscase the wheels will put up little resistance to the gamer and the gamerwill have to make efforts to climb.

For example, grenade detonated and in virtual world the gamer should bethrown off backwards. In this case the sphere makes sharp rotationinside the hold-down mechanism (using wheels-engines) and person willfall.

For example, a gamer has been tossed up during the game. In this casethe engine which expands and folds parabolic stick (FIG. 3 Drawing 1)will expand it and the hold-down mechanism will be sharply moved up(Drawing 6).

Of course the computer software should predict a little scenario of thegame and position of the gamer in order to place the sphere withhold-down mechanism in corresponding position and be ready for futureoverloads.

1. Subject matters which are regarded as an invention: a. Feedback ofthe virtual world to the gamer in 3 dimensions (up, down, left, right,forth, forward, backward, tremble and whirl to overload to the gamer) b.Ability to let fall and push the gamer in 3 dimensions as the gamer isprotected by helmet and soft interior of the sphere. c. Ability towalk/run in any direction in the sphere for gamer as he/she will whirlthe sphere by the weight of his/her weight. d. Ability to feel rain inthe virtual worlds for the gamer because of the water supply from thetop of the hold-down mechanism. e. Ability to jump, clamber and fall inthe virtual worlds for the gamer because the sphere has soft and porousinterior. f. Ability to breath in the virtual worlds for a gamer as thesphere has numerous little holes in it (porous interior). g. Ability tosee and hear the virtual worlds for a gamer as he/she bears the helmetwith little screen, headphones and microphone in his/her helmet. Thishelmet provides double functions: first—preserves gamers' head whenhe/she falls, somersaults and the second function is visual, hearing,speaking effects in the virtual worlds. h. The ability to fight withdifferent types of weapons in virtual worlds. The gamer will have littlesoft stick in his hand which in virtual world will be shown as anyweapon (e.g. gun, machine gun, huge sword etc.) Stick is prepared fromsoft material in order not to make injuries to the gamer duringoverloads. i. The reading of the sensors data from the gamer by thecomputer. The sensors are attached to helmet, stick (representing gun,sword, etc. in the virtual worlds), belly, wrists, elbows, knees andankles of the gamer. These sensors will read the position of the gamerin the virtual world.